![]() ![]() ![]() ![]() Unity uses a packed "mask map" where Red channel: Metallic mask, Green channel: Ambient occlusion. Search for either of the other 2 materials and notice how it doesn't appear Search for "green_metal_rust_diff_2k" and notice how it appears This must explain why unity isn't able to rebuild the material.Įxact steps for others to reproduce the errorĭouble check images are attached to material correctly On closer inspection opening the FBX file in a text editor reveals that only the path for the "Base Color" exists in the FBX data. When you export as FBX and bring into unity, unity will automatically hook up the "Base Color" texture in the material. With blender eevee Principled BSDF shader you can easily use the same textures Unity needs for its shader. When exporting FBX files it is possible to embed image paths for third party applications such as unit圓d to use to create materials for their shaders. ![]()
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