![]() ![]() By enabling the Split Application Binary option in the Player Settings, Unity splits your build into an APK and an expansion file (. Using OBB expansion filesĪnother possibility is to use the OBB expansion files, which allow your app to be larger than 100MB. ![]() Or refer to this Vuforia Library section on using the AssetBundles to package augmentations. Unit圓D Documentation – AssetBundles Intro ![]() Please refer to the official Unity Asset Bundle documentation for more details about this feature: Note that Unity also provides a convenient feature and API to achieve this, called Asset Bundles. This way, the assets are downloaded via the network and used at runtime which dramatically reduces your app size since they are not packaged with the app. If the size of your app is due to the use of large files, such as videos, 3D models and textures, or other Unity assets, you may want to consider hosting them externally, such as on a server. General Tips and Suggestions Hosting assets on a server and downloading at runtime ![]()
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